Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, June 2, 2008

The Deal with D&D

As some of you may know, the definitive table-top RPG (Role Playing Game) of our time - and inspiration for countless works of fiction, cinema and video games - is releasing its highly anticipated 4th Edition on Friday, June 6. Dungeons and Dragons, created by Mr. E. Gary Gygax and Mr. Dave Arneson, was originally released in 1974 and has grown in every way since then.

For those who have no clue what this game is all about, I will give a quick rundown of what the game entails.

Players create their own character along a provided guideline, allowing for a large amount of creativity. The leader of the game session, named the 'Dungeon Master' (DM), controls the games progression. His/her job is to tell a story, through which the players' created characters quest in order to achieve glory and riches by defeating various monsters that the DM throws at them. Actions are controlled through the use of various die rolls, especially the all-important d20 - the 20-sided-dice.

This game is all done verbally, and use of the imagination is called on frequently and is of key importance to the success of the game. Many visual components have been produced over the 34 years of this game's existence to aid adventurers in completing their campaigns to the utmost satisfaction.

And now, 34 years later, Dungeons and Dragons has created a 4th edition of rules, updating and fixing the many issues that have built up over previous editions. With such new additions as an online component, this release is expected to be HUGE.

With D&D Insider, which I believe comes out to 9.95/month for a subscription (if purchasing a year) grants the user access to a veritable plethora of online material - the best part being the online game table. The game table will allow a DM to host a session of Dungeons and Dragons online with (from what I hear) up to 15 people. With the online aid, rules and procedures will be literally at your fingertips for easy access. A voice chat system will allow for the game's demand for verbal interaction, although instant messaging will no doubt be available. The game table itself will represent an actual dungeon which may be fully customized; every monster, every spike trap, every treasure chest and even the dungeon layout.

Players will be able to create their own characters, controlling everything from facial features, armor, how they stand, etc. The game will then place this newly created character as a playable figurine on the virtual game table. No more worries for the artistic impaired. The use of this character designer means you'll never again have to ask your friends to draw your character!

Unfortunately everyone must wait for June 6th for this release. However, on May 23 it was reported that Buy.com was shipping out copies of the new core rulebooks - 2 weeks ahead of schedule. Wizards of the Coast - the company handling the release of this new edition - released a statement that they take these matter seriously and that they were looking into the matter.

In the mean time, the books have wound up on various Bit Torrent sites. Regardless of this fact it is expected that paper copies of the product will still do exceptionally well, if not even better because of the additional hype over this early leak.

3 days ago now, however, ICv2 reported that the 4th Edition has gone back to the printers in order to handle the demand of the release this Friday. They report that the sell-in of this new edition has been 50% higher than Edition 3.5, and now Wizards of the Coast must compensate for this flux in sales.

You can currently pre-order your own copy of the core rulebooks either separately or in this convenient gift set. Amazon.ca currently has the set listed at $76.23 Canadian before shipping, and each book separately listed at approximately $25 Canadian apiece.

On another note, the guys over at Penny Arcade and PVP got together with Wizards of the Coast in order to do some online advertising, etc. They were able to sit down and play a session of the new edition, and went through a few of the new changes in play. This session will be released in a series of podcasts, of which the first you can see here. Accompanying this escapade is some official D&D artwork drawn by Scott Kurtz (PVP) and Mike Krahulik (Penny Arcade). Go check it out! It's both informative AND funny!

Tuesday, April 29, 2008

Who here plays Hero Clix?


I'm a personal fan of the Marvel series of HeroClix, though WizKids produces three separate 'Clix' lines: DC, Marvel and Indy. I've been playing for a few years now, and when a new series comes out a friend of mine and myself find our ways back to the old comic shop to purchase a brick - to later sort through them meticulously and select our new team members draft-style. Marvel Comics and WizKids have announced a new collaboration for the upcoming release of the newest Marvel series of HeroClix: Secret Invasion.

The Secret Invasion themed release will, of course, primarily focus on the recent events occurring in the Marvel Universe, where not long ago we discovered that Skrulls may have been infiltrating our world for a long time now. Skrulls, of course, have the technology and ability to assume the shape of other beings, and have used this ability to wreak havoc amongst earth's heroes. No one can trust each other as the struggle to protect Earth's inhabitants is waged amongst the heroes of our planet.

In a push to expose customers in game stores to the comic book world, Marvel and WizKids have teamed up to produce cross-promotional material and packaging for this new set. The displays for the sale of HeroClix boosters will also sell pamphlet comics to coincide with this new release.

The thing I'm wondering about is what the exclusive figure will be with purchases of a brick, because I already know that most of the figures in this series will be crazy strong as it is!

Wednesday, March 12, 2008

Tokyopop to Release Video-Game Manga

Manga producer Tokyopop has recently announced the production of some new video-game based volumes to be released later this year.

In August and November, expect the first two volumes (out of three) of a Starcraft anthology series to be on the shelves. This could definitely help build some hype for the new Starcraft game still in production over at Blizzard!

Also, for all you Castlevania fans out there, a two-volume series will be released in September, building on the already 20-year old franchise.

Now here's the kicker. Tokyopop will also be producing a four-volume anthology of Warcraft. The online game World of Warcraft has recently hit the 10 million subscriber mark and is still rolling along. Three volumes of this anticipated anthology are due out in August, October, and December!

Happy reading this fall!

Tokyopop has plans for another Warcraft manga series sometime in 2009.

Wednesday, March 5, 2008

Over There


72 hours of no sleep...

2,700 participants...

1,200 ideas...

$15,000 in prizes...

Kluster
is a a community-driven platform to get ideas heard. It offers the opportunity to contribute your ideas and have others help build off of them. It was announced at this year's TED conference.

To kick things off, they had a 72 hour challenge to create a product, any product, that may change the world. Lofty goals, to be sure. But what they developed is certainly intriguing.

The game is called Over There and is based on the 2006 talk by prominent American philosopher, Dan Dennett. There are 21 stops on the route that correspond to 3 types of cards: chances, actions, and questions.

The idea behind the game is that different organizations are able to customize the cards to help raise awareness for their cause.

The website is a brilliant concept, and I'm excited to see how organizations may use the game as a platform to raise awareness. As well, if you haven't already visited, the TED Conference website offers hours and hours of speeches and demonstrations from some of the world's greatest minds. Click through and expand your mind.

R.I.P. Gary Gygax

The Dungeon Master himself, Ernest Gary Gygax, died yesterday. Aged 69, Gary co-created possibly the most interactive table-top role-playing game in history - Dungeons and Dragons - with Dave Arneson.

I can't even begin to tell you how many authors, designers and artists he's influenced over the course of his creation's career thus far, how many imaginations he's sparked. It's good to know that his work will live on long after him, with the highly anticipated 4th edition of Dungeons & Dragons due to come out soon.

I take solace in the belief that Gary is now rolling his d20's in a better place.

You will be missed, Mr. Gygax.